Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 28, 2005, 10:56 PM // 22:56   #41
Wilds Pathfinder
 
Join Date: Jul 2005
Profession: W/
Advertisement

Disable Ads
Default

then thats making being a mesmer primary less and less useful
carnivore is offline   Reply With Quote
Old Jul 28, 2005, 11:12 PM // 23:12   #42
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Default

not really, fast casting doesnt play that big of a part in the mesmer primary anyway
Nizzim is offline   Reply With Quote
Old Jul 29, 2005, 12:05 AM // 00:05   #43
There is no spoon.
 
Maxiemonster's Avatar
 
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
Default

-Transformer-
The Transformer has the ability to transform into all kinds of animals and is abled to have a complete skill bar for each animal he can transform in. He is also able to call his animal friends for help.

I would like being abled to play as something else then human, but complete new races isn't really my thing Something like this would be a nice solution.
Maxiemonster is offline   Reply With Quote
Old Jul 29, 2005, 01:01 AM // 01:01   #44
Krytan Explorer
 
chaos dragoon's Avatar
 
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
Default

i dont like the steal thing at all.

you just got your max dmg gold goldly cystaline sword for 250k after a month of farming.you go to try it in pvp and a theif gets lucky and steals it.

that would piss people off.
chaos dragoon is offline   Reply With Quote
Old Jul 29, 2005, 01:04 AM // 01:04   #45
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Default

so?

I hate how much we care about peoples feelings in this game

unequip it if you see a thief in pvp.
Nizzim is offline   Reply With Quote
Old Jul 29, 2005, 01:22 AM // 01:22   #46
Wilds Pathfinder
 
Join Date: Jul 2005
Profession: W/
Default

so whats the point of having a theif then if you expect everyone to carry a crap weapon while fighting you?
carnivore is offline   Reply With Quote
Old Jul 29, 2005, 01:24 AM // 01:24   #47
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Default

maybe you could like get a theif safe bag and put 5 items you dont want stolen in it.

The theif could get a random item out of your bags except for that bag
Nizzim is offline   Reply With Quote
Old Jul 29, 2005, 03:04 AM // 03:04   #48
Krytan Explorer
 
chaos dragoon's Avatar
 
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
Default

im against stealing anything at all it is dumb to take away stuff that ppl earned.
chaos dragoon is offline   Reply With Quote
Old Jul 29, 2005, 03:06 AM // 03:06   #49
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Default

wouldnt make a difference...

People dont care about what other people earned until now?
Nizzim is offline   Reply With Quote
Old Jul 29, 2005, 03:27 AM // 03:27   #50
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
Default

The basic premise of adding a new class would be to add new gameplay and thematic elements, then build the class around them. One good example would be spells based on something similar to adrenalin, but with different triggers. Trigger Ideas:

Teammates taking damage
Teammates dealing damage
opponents taking damage
Casting spells
Casting spells on allies
Casting spells on enemies
Casting enchantment
Casting Hex

Some of the more specific triggers would only work with a couple classes, so they are out of the question. I think the best ones are with pure spellcasting - sucessfully casting a spell on an enemy or ally. Casting spells on ally would be abused by draw conditions, so casting spells on enemy seems better. Now its time for a theme, and I think a good theme would be a demonic spellcaster. Attributes - Subversion Magic, Chaos Magic, Demonic Magic, and Dark Affinity. Subversion magic would be similar to necro's curses, chaos magic directly damages opponents, demonic magic is mostly self-buffs, and dark affinity is the primary attribute and it gives charge to "dark adrenalin" moves and other odds and ends that a demon should have.
Iraqalypse Now is offline   Reply With Quote
Old Jul 29, 2005, 03:30 AM // 03:30   #51
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Default

Quote:
Originally Posted by Iraqalypse Now
The basic premise of adding a new class would be to add new gameplay and thematic elements, then build the class around them. One good example would be spells based on something similar to adrenalin, but with different triggers. Trigger Ideas:

Teammates taking damage
Teammates dealing damage
opponents taking damage
Casting spells
Casting spells on allies
Casting spells on enemies
Casting enchantment
Casting Hex

Some of the more specific triggers would only work with a couple classes, so they are out of the question. I think the best ones are with pure spellcasting - sucessfully casting a spell on an enemy or ally. Casting spells on ally would be abused by draw conditions, so casting spells on enemy seems better. Now its time for a theme, and I think a good theme would be a demonic spellcaster. Attributes - Subversion Magic, Chaos Magic, Demonic Magic, and Dark Affinity. Subversion magic would be similar to necro's curses, chaos magic directly damages opponents, demonic magic is mostly self-buffs, and dark affinity is the primary attribute and it gives charge to "dark adrenalin" moves and other odds and ends that a demon should have.


thats a cool idea, I think eles should only be able to cast elites once theyve cast like 5 spells, thatd be a cool thing to implement
Nizzim is offline   Reply With Quote
Old Jul 29, 2005, 05:00 AM // 05:00   #52
Frost Gate Guardian
 
Join Date: Apr 2005
Guild: The Circle of Nine
Profession: A/D
Default

the assassin would be f*ckin fun
ChildrenOfBodom is offline   Reply With Quote
Old Jul 29, 2005, 05:02 AM // 05:02   #53
SOT
Banned
 
SOT's Avatar
 
Join Date: May 2005
Location: East Texas
Default

- Shape Shifter -

Can change into any monster equal to their own level and use that creatures skills in addition to their own, and can "capture" new one's by mastering higher level shifts...
SOT is offline   Reply With Quote
Old Jul 29, 2005, 06:04 AM // 06:04   #54
Frost Gate Guardian
 
Creed's Avatar
 
Join Date: May 2005
Default

Melee class: Pugilist (Still not sure on the name )

This class would have two choices of weapons both quite diffrently styled:

Spear: Peircing damage. Two Handed. Attack 13-30.(max values are the only given) this weapon should have a slightly longer attack range than that of a sword hammer or axe. Roughly the same attack speed as Hammer.

Spear skills would include:

Defensive stance: +2 Health regain. Duration 20-42 seconds. While in defensive stance you cannot cause criticals.

Offensive stance: -2 Energy regain. Duration 10-24 seconds. While you're in Offensive stance your attacks deal 20% more damage. Any non-attack skill used ends Offensive stance.

Trip: If you hit a running foe with this attack they are knocked down, and suffer from 'cripple' for 4-9 seconds. This attack only does 9-20 damage. (This would be to do with the slightling longer than melee range if a warrior should run from you.)

{Elite}: Azure Lunge: Lose all energy. Attack +10 damage. If this attack hits you inflict bleeding, and deep wound on your enemy. If this attack misses you are knocked down. (50% failure rate with 6 or less in Spear attribute)

And the second of the two weapons would be..

Knuckle: (Much more than simply a fist a knukle would be a gloves weapon placed over the hand to be used while punching.) Attack speed would be slightly faster than other weapons due to its low attack power. Attack: 8-17.

With the knuckle idea i will introduce two new conditions which i will show as we go on.

Skills:

Fury: Attack speed is increased by 15%. Each time you are hit you lose 10-4 energy.

Relentless attack: If this attack hits, your enemy is bruised. For 8-26 seconds.

Bruised: Bruised would be a condition which Slows the attack speed of an enemy by 10%, and also gives them a 10% chance to miss attacks.

Ether Swing: If this skill hits you intterupt your targets action. If that action was a spell, your target loses 1-9 energy.

Shove: If this attack hits a target using a spell, that target is knocked down.

I'll post some ideas for a Mage class next Depends if people like this idea.

This classes attributes would be set up like so:

Spear (Under a diffrent name not simply spear)
Knuckle
Pugilists defence (Primary) Each point in this attribute would increase maximum health much the same way Energy storage works for Mages) All their shout/stances would come from here too.
Melandrus Devinity: This attribute would increase defences vs. Elements. And some healing skills would also be available here. etc.

Last edited by Creed; Jul 29, 2005 at 06:12 AM // 06:12..
Creed is offline   Reply With Quote
Old Jul 29, 2005, 06:07 AM // 06:07   #55
SOT
Banned
 
SOT's Avatar
 
Join Date: May 2005
Location: East Texas
Default

-Headache-

If this attack hits, your target suffers from blindness and vertigo and loss of energy for 12 seconds, and cannot attack, block, or move, and must make a saving throw versus death or be instantly turned into a truncheon.
SOT is offline   Reply With Quote
Old Jul 29, 2005, 06:51 AM // 06:51   #56
Wilds Pathfinder
 
Lagg's Avatar
 
Join Date: Jun 2005
Profession: W/
Default

Instead of adding new classes (and having to rebalance the whole game), why not let existing level 20 characters sort of phase into an "elite class" according to their chosen professions; "locking" them for good (no more changing professions in the desert).

I'm not saying we should have 30 new classes, per se, just let existing characters learn new skills and maybe let them use one elite skill for each profession.

Last edited by Lagg; Jul 29, 2005 at 06:53 AM // 06:53..
Lagg is offline   Reply With Quote
Old Jul 29, 2005, 06:40 PM // 18:40   #57
Ascalonian Squire
 
Join Date: Jul 2005
Guild: TeamHoax
Profession: W/Mo
Default

Quote:
Originally Posted by Creed
Melee class: Pugilist (Still not sure on the name )

This class would have two choices of weapons both quite diffrently styled:
Correction, the class would have many choices of weapons because every class in guild wars can use any weapon they want.
silverstein is offline   Reply With Quote
Old Jul 29, 2005, 06:42 PM // 18:42   #58
Lion's Arch Merchant
 
Nizzim's Avatar
 
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
Default

Quote:
Originally Posted by silverstein
Correction, the class would have many choices of weapons because every class in guild wars can use any weapon they want.
not neccessarily, i mean yes anyone can use anything.

But certain weapons require certain attributes to get the full potential of the weapon
Nizzim is offline   Reply With Quote
Old Jul 29, 2005, 07:16 PM // 19:16   #59
Delphian Scribe
 
The undead Mesmer's Avatar
 
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
Default

maybe sayed before but ok

Dragoon a master of dragons his weapon is a javalin and he can summon a pet dragon to aid him in battle in the begining he must pick his favourite dragon like a green one or red one
The undead Mesmer is offline   Reply With Quote
Old Jul 29, 2005, 11:00 PM // 23:00   #60
Wilds Pathfinder
 
Join Date: Jul 2005
Profession: W/
Default

oooooooor add in a dragon as a pet...

the pugilist sounds fun, but not entirely new.

also, about the headache skill, if that existed then it would have to have major cool down and/or be an elite, also, why would they need to be blinded if theyre not alowed to attack
carnivore is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Yotian Sardelac Sanitarium 29 Mar 06, 2006 02:57 AM // 02:57
Let's start rolling ideas about the new assasin class poofighter Sardelac Sanitarium 9 Nov 15, 2005 10:36 PM // 22:36
Some new class ideas TheKanidate Sardelac Sanitarium 42 Oct 22, 2005 04:10 PM // 16:10
Guardian of the Light The Riverside Inn 5 Oct 09, 2005 04:25 PM // 16:25
A couple class ideas. Plague Sardelac Sanitarium 1 Aug 15, 2005 04:55 PM // 16:55


All times are GMT. The time now is 04:16 AM // 04:16.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("